Archive for the 'games' Category

GameSpot Reviews Real Life

Thursday, December 8th, 2005

The degree of difficulty on this one wasn’t very high, but GameSpot editor Greg Kasavin gets points for nice execution: Real life: The full review.

Unlike in other MMORPGs, combat actually isn’t a major factor for most players in real life, though players are bound to engage in a few skirmishes early in their lives. Interestingly, though, real life does offer an amazingly intricate combat system, featuring complex hand-to-hand and ranged combat options that a character may learn and even specialize in. Combat-oriented characters lead exciting but sometimes short lives in real life.

That being the case, you’d think more players would be drawn to combat in real life, and in some territories, they are. However, the PVE (player vs. environment) aspect of real life is relatively unpopular, and the PVP (player vs. player) portion, while interesting, is far too risky for most of the population. That’s on account of the game’s very strict death penalty and punitive system–you may freely attempt to harm or kill any other player at any time, but you will then likely be heavily punished by the game’s player-run authorities.

Putting Half-Life Characters in Real-World Photos

Monday, May 30th, 2005

From E46Fanatics: Coolest thing ever, Half-life in real life. I’d call what they’re doing “Photoshopping,” except it appears no Photoshop was involved. Anyway, it’s impressive.

TV and Video Games Make You Smart

Wednesday, May 11th, 2005

Here’s an interesting book review from the New Yorker’s Malcolm Gladwell: Brain candy. It talks (mostly) about Steven Johnson’s book Everything bad is good for you: How today’s pop culture is actually making us smart.

Based on Gladwell’s review, it sounds like Johnson has a point. When smart people like my Ishar buddy Lucy come bursting into the virtual watering hole where we collectively hang out to gush about how she just saw what was, “by far, the most awesome hour of tv ever” (referring to the season finale of Veronica Mars she’d just watched), something’s up.

Maybe TV, which I’ve made a point of fingering as the source of some of the dumbing down and passivity that characterizes things like Troy Driscoll’s decision to drift out to sea rather than paddling himself to safety, deserves another look. And on the question of video and computer games, which Johnson’s book also praises for their intelligence-boosting powers, I know that the time I’ve spent in multiplayer Halo (ahem; the way too much time I’ve spent there), while not necessarily something I’d want to put on my life-skills resume, certainly involved more than just training myself to point and click as quickly and accurately as humanly possible.

Anyway, it’s an interesting review.